![]() ![]() It seems simple enough but the puzzles themselves while many may be simple enough, some are just nothing short of frustrating. The player starts out in a room and has to go through each level solving puzzles by mainly changing how they perceive things to be. ![]() Superliminal is a puzzle game that doesn’t have much of a plot going for it but is a great concept nonetheless. Sometimes a little heart can go a long way.That is the basic concept of Superliminal. There may have been more ambitious and mind-boggling first person puzzlers – Jonathan Blow’s The Witness comes to mind, though I also ultimately found that game too cerebral and wilfully obtuse. In its brief runtime, Superliminal manages to stretch its one hook in as many inventive ways as it allows, while still leaving room for those who want to tick off the optional achievements. Despite these gripes, you can’t really knock its overall uplifting message for people feeling stuck in life. That said, the weirdness can sometimes feel forced, there to adhere to the demands of the narrative, as opposed to the puzzles themselves, so later on you find yourself walking through unending loops or falling through floors more for effect than anything else. It explains the surreal nature of this game as you’re essentially stuck inside a dream, which gets weirder and weirder. Glenn Pierce, whose soothing voice acts as a guide and narration from time to time, usually via a recurring radio. The gist of it is you’re inside the Somnasculpt dream therapy program headed by Dr. There’s even some puzzles which is essentially a riff on Portal, though to say more would be to spoil it.Īt other times however, you’re also just going through some rather drab corridors as you’re funnelled through a plot that seems to have been stitched together as an afterthought to give these puzzles some coherence. ![]() There are also some inspired moments where you do really have to think outside of the box and not just make bigger or smaller platforms, such as how you can enlarge a small fan so that it can blow down a Jenga tower, while another has you literally reaching for the Moon. That said, each of the chapters does try to bring something new, or changes up the rules, like when touching an object makes copies of it instead. I imagine too much interactivity would have meant far more development time for Pillow Castle’s small team (which began originally from game designer Albert Shih way back in 2013) and risk breaking the puzzles, because it does come down to the fact that there is usually just one solution to the problem, and quite often it feels like the novelty of perspective-shifting can’t sustain for too long.That’s also for the best that this is a short game that can be beaten in an hour or two, or maybe three, depending whether or not you get stuck. There are however some notable limitations to this, namely that not every object can be interacted like this, and it’s highlighted by whether your cursor changes into a hand. Likewise, if something is in your way, you can also shrink it back down. Need a platform to reach a door too high out of reach? Just grab that small emergency exit sign above it then place it above you so it looks a lot bigger, and when you let go, it really does drop back down as a big ol’ thing. It’s a forced perspective game where its party trick when you interact with an object, by positioning it at another angle in relation to your surroundings, it also changes its size. ![]() Release: 7th July 2020 (Switch, PS4, Xbox One)īilled somewhere between the puzzles of Portal and the strangeness of The Stanley Parable, Superliminal is a first-person puzzle game about seeing the world differently, quite literally. Platform: Switch (tested), PC, PS4, Xbox One ![]()
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